features

every feature you'd expect.

Each module has its own set of features tailored specifically to that game.

Heads up
Features like infinite money are game-specific and only work in the games they were built for. Anything that breaks a game's economy or progression is bound to be patched by the developers, use them while they last, don't expect them to live forever.

Combat

Aimbot

Smoothing, FOV circle, target prediction, sticky lock, bone selection, deciding-factor (closest-to-mouse, distance, health).

Silent aim

Shots redirect to your target without needing to aim at them.

Wallbang

Redirect shots through obstacles to hit your target.

Hitchance

Roll le dice on each shot to keep silent aim believable on clips and during ranked sessions.

Visuals

ESP

Boxes, fill, skeletons, healthbars, nametags, distance, tracers, weapon labels, chams. Each individually toggleable and colorable.

FOV circle & snaplines

Live FOV indicator with adjustable radius. Snaplines from cursor or screen center to your locked target.

Fade on distance

ESP elements fade as targets get further away to reduce visual noise on long sightlines.

Movement & weapon

Fly

Flight with default WASD controls. Configurable speed cap and toggle key.

Speed

Walkspeed multiplier.

Skin changer (Rivals)

Local skin swap

Swap any weapon to any skin client-side only.

Wraps, charms, finishers

Full cosmetic stack support per weapon with persistent skin configs.

Saved cosmetic replay

Your loadout auto-reapplies on respawn and weapon swap so you never have to repick.

Automation

Auto-farm modules

Game-specific farms for Tha Bronx 3, Philly Streetz 2, and more.

Auto-guard / auto-dodge

Per-game combat helpers like Arcade Basketball auto-guard and UBG perfect-dodge with timing assist.